> For the complete documentation index, see [llms.txt](https://whitepaper.voxies.io/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://whitepaper.voxies.io/gameplay/leveling.md).

# Leveling

Much like any traditional role playing game, Voxie Tactics allows players to level up their Voxies and progress through different stages of improvements for their characters. This will help give the player a sense of accomplishments and also form the main backbone of the progression through the game.

During the core gameplay of Voxie Tactics and during battles, Voxie characters will gain experience for successfully completing actions (such as attacking and casting spells). Once a certain threshold of experience is gained, Voxie characters will progress to the next level.

![Level up!](/files/IXY2OyRrwqXv0Zunk4W9)

The main advantage of leveling up Voxie characters is to increase their base stats and increase the power of their combat abilities, however there are other advantages to increasing their level, such as being able to equip more advanced weapons and items that might have certain level restrictions. For example an axe that has a powerful trigger ability might require a Voxie character to be level 6 or above before being able to use it.

The statistics of a Voxie that are increased with each level up are the following:

* **Health** - HP
* **Magic** - MP (or other energy meter values)
* **Strength**
* **Dexterity**
* **Intelligence**

The **Armor**, **Movement** and **Luck** of a Voxie will not increase when they level up and these stats will need to be increased by other methods (such as equipping better items or other stat augments).

Also is it worth noting that not all classes have the same stat increases for levels. For example a Mage class could increase their intelligence more when they level up, as apposed to a warrior that would increase their strength more.

The level cap of a Voxie in Voxie Tactics is currently set at 20 and there are key milestones during the levels 5, 10, 15 and 20 *(this can be seen in the* [*Switching Classes*](/gameplay/switching-classes.md) *page)*.

Here is an example table of the increase to a Voxie's stats when leveling up, this example highlights how a **Knight** class might increase their stats as they increase levels:

<table><thead><tr><th width="150">Level</th><th width="180.88083372143274">Strength Increase</th><th width="189.1969342069444">Intelligence Increase</th><th>Dexterity Increase</th></tr></thead><tbody><tr><td>1</td><td>2</td><td>1</td><td>1</td></tr><tr><td>2</td><td>4</td><td>1</td><td>2</td></tr><tr><td>3</td><td>4</td><td>1</td><td>2</td></tr><tr><td>4</td><td>5</td><td>2</td><td>3</td></tr><tr><td>5</td><td>8</td><td>2</td><td>4</td></tr><tr><td>...</td><td>...</td><td>...</td><td>...</td></tr></tbody></table>


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